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Izosceles

Izosceles builds a personal world through digital images that feel both playful and emotionally direct. Their work starts from a feeling, a sentence, or a visual idea, and slowly takes shape through a mix of drawing, 3D, animation, and text. Figures often appear in flat spaces with strong colors and simple outlines, sometimes recalling childhood drawings or old cartoons. There is a clear sense of story, but it stays open, letting the viewer fill in the blanks. Izosceles draws inspiration from Pop Art, Neo-Expressionism, and memories, creating scenes that feel familiar yet slightly strange, like moments remembered in a dream.


Y'ain't Goddu - 3D, 2025
Y'ain't Goddu - 3D, 2025

Q: What usually draws you to start something new? Is it a visual idea, a feeling, or just wanting to play with materials?


A: I’m finding that these days it can be the littlest of things that can draw me to create something new. I try to keep all of my senses open to let inspiration in. Colors, forms, sounds, tastes – they’re all valid influences on me and I try to be aware of that.

 

Q: Do you plan your compositions, or do they mostly take shape as you work?

 

A: A lot of the time I plan my compositions in my head. Sometimes the composition is as clear as day and can quickly and easily materialize on whatever canvas I’m working on. In some cases, even, I have an idea in my mind with the colors and pose and it can be rather difficult to show up visually. When something like that happens, I do my best to wring the vision out of my head onto canvas and sometimes I work on it and develop it into something entirely new, way past the plan in my head.

 

Q: The figures in your work feel distant but somehow familiar. Do they come from memory, observation, or something in between?


A: I feel like the closest option I cling to is observation. We all grew up with shows like The Simpsons and The Powerpuff Girls. 

Those shows, along with many others, shaped a lot of our imaginations with their bold colors and lines and whimsical structures. It makes me happy and I hope, that at least phenotypically, my work makes viewers feel the same.

 

Q: You move between illustration, animation, and 3D. How do you know which one to use for a particular idea?

 

A: At my core, I am someone who draws first. 2D imagery is what I started out with and have known the longest and so that has been the medium that I have chosen to create in. As I have matured in my practice I found myself wanting to do more and not limit myself to just one medium. I found myself learning and experimenting with other mediums and am grateful for it. Regarding how do I know which to use: I feel like at this present moment that there is no particular rhyme or reason. I find myself figuring it out as I move along. There’s a chance that I may bring it down to a science down the road. I’m big on intentionality.


Trust Issues - 3D, 2025
Trust Issues - 3D, 2025

Q: Has bringing your illustration work into gallery spaces shifted how you think about it?


A: Seeing my work, within the context of other works in a show, has allowed me to see it in a different light. Oftentimes, it can stick out like a sore thumb and I like how it can do that and challenge neighboring works while also pulling a viewer in because of how visually different it is in comparison.

 

Q: What is it about Pop Art and Neo-Expressionism that resonates with you?


A: The thing I love about these genres of visual art is their ability to make things that catch people’s attention with color and form. The subject matter of works that fall under this genre can be so boundless and without rules where you can let your mind run free.


 
 
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